!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.8	//
ARM_ClearImage	ARM_asm.S	/^ARM_ClearImage:$/;"	l
ARM_ClearImage_Fast	ARM_asm.S	/^ARM_ClearImage_Fast:$/;"	l
ARM_MoveImage	ARM_asm.S	/^ARM_MoveImage:$/;"	l
AddDirtyArea	raster.h	/^INLINE  void  AddDirtyArea(u32 x0, u32 y0, u32 x1, u32 y1)$/;"	f
B	fixed.cpp	37;"	d	file:
B	inner.cpp	61;"	d	file:
BLEND_MODE	newGPU.cpp	/^  u32 BLEND_MODE;$/;"	v
BM	fixed.cpp	39;"	d	file:
BM	inner.cpp	63;"	d	file:
BeginSprite	inner_Sprite.h	49;"	d
CBA	newGPU.cpp	/^  u16* CBA;$/;"	v
CheckArea	newGPU.cpp	/^  u32 CheckArea     [4];$/;"	v
CopyMem	core_Misc.cpp	17;"	d	file:
CopyMemory	core_Misc.cpp	15;"	d	file:
DO_LOG	core_Command.cpp	62;"	d	file:
DO_LOG	core_Command.cpp	64;"	d	file:
DO_STAT	core_Command.cpp	68;"	d	file:
DO_STAT	core_Command.cpp	70;"	d	file:
DirtyArea	newGPU.cpp	/^  u32 DirtyArea     [4];$/;"	v
DisplayArea	newGPU.cpp	/^  u32 DisplayArea   [8];$/;"	v
DrawingArea	newGPU.cpp	/^  u32 DrawingArea   [4];$/;"	v
DrawingOffset	newGPU.cpp	/^  u32 DrawingOffset [2];$/;"	v
ENABLE_GPU_COMMAND_TABLE	newGPU.h	29;"	d
ENABLE_PROFILLER	newGPU.h	39;"	d
FIXED_BITS	fixed.h	/^static  const s32 FIXED_BITS=16;$/;"	v
FIXED_H	fixed.h	2;"	d
FrameCount	newGPU.cpp	/^  s32 FrameCount;$/;"	v
FrameIndex	newGPU.cpp	/^  s32 FrameIndex;$/;"	v
FrameToRead	newGPU.cpp	/^  s32 FrameToRead;$/;"	v
FrameToWrite	newGPU.cpp	/^  s32 FrameToWrite;$/;"	v
G	fixed.cpp	41;"	d	file:
G	inner.cpp	65;"	d	file:
GP0	newGPU.cpp	/^  u32 GP0;$/;"	v
GPU_ARM_ASM	fixed.cpp	31;"	d	file:
GPU_ARM_ASM	inner.cpp	8;"	d	file:
GPU_BlitWS	inner_Blit (copy).h	/^INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWS	inner_Blit.h	/^INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWSSWSSWSSWSSWSSS	inner_Blit (copy).h	/^INLINE void GPU_BlitWSSWSSWSSWSSWSSS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWSSWSSWSSWSSWSSS	inner_Blit.h	/^INLINE void GPU_BlitWSSWSSWSSWSSWSSS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWW	inner_Blit (copy).h	/^INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWW	inner_Blit.h	/^INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWDWW	inner_Blit (copy).h	/^INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWDWW	inner_Blit.h	/^INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWSWWSWS	inner_Blit (copy).h	/^INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWSWWSWS	inner_Blit.h	/^INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWWWWS	inner_Blit (copy).h	/^INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWWWWS	inner_Blit.h	/^INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24)$/;"	f
GPU_BlitWWWWWWWWS	inner_Blit (copy).h	/^INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src)$/;"	f
GPU_BlitWWWWWWWWS	inner_Blit.h	/^INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src)$/;"	f
GPU_BlitWW_SDL	inner_Blit (copy).h	/^INLINE void GPU_BlitWW_SDL(const void* src, u16* dst16, u32 isRGB24, u32 width)$/;"	f
GPU_BlitWW_SDL	inner_Blit.h	/^INLINE void GPU_BlitWW_SDL(const void* src, u16* dst16, u32 isRGB24, u32 width)$/;"	f
GPU_Blit_256_240_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_256_240_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_256_240_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_256_240_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_256_480_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_256_480_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_256_480_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_256_480_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_320_240_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_320_240_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_320_240_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_320_240_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_320_480_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_320_480_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_320_480_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_320_480_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_368_240_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_368_240_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_368_240_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_368_240_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_368_480_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_368_480_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_368_480_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_368_480_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_384_240_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_384_240_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_384_240_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_384_240_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_384_480_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_384_480_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_384_480_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_384_480_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_512_240_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_512_240_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_512_240_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_512_240_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_512_480_ROT90CW_2X	inner_Blit (copy).h	/^INLINE void GPU_Blit_512_480_ROT90CW_2X(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_512_480_ROT90CW_2X	inner_Blit.h	/^void GPU_Blit_512_480_ROT90CW_2X(void* src, u16* dst16, u32 h1)$/;"	f
GPU_Blit_640_480_ROT90CW	inner_Blit (copy).h	/^INLINE void GPU_Blit_640_480_ROT90CW(void* src, u16* dst16, u32 isRGB24, u32 linenum)$/;"	f
GPU_Blit_640_480_ROT90CW	inner_Blit.h	/^void GPU_Blit_640_480_ROT90CW(void* src, u16* dst16, u32 h1)$/;"	f
GPU_DIGITS	raster_Line.cpp	17;"	d	file:
GPU_DIGITSC	raster_Line.cpp	18;"	d	file:
GPU_DIV	raster_Line.cpp	/^static  INLINE  long GPU_DIV(long rs, long rt)$/;"	f	file:
GPU_EXPANDSIGN_POLY	raster.h	32;"	d
GPU_EXPANDSIGN_SPRT	raster.h	33;"	d
GPU_RGB16	raster.h	30;"	d
GPU_RGB16	raster_Sprite.cpp	16;"	d	file:
GPU_SWAP	raster.h	37;"	d
GPU_TESTRANGE	raster.h	35;"	d
HorizontalResolution	core_Dma.cpp	/^u32 HorizontalResolution[8] =$/;"	v
HorzLoopClearImage	ARM_asm.S	/^            HorzLoopClearImage:$/;"	l
HorzLoopClearImageFast	ARM_asm.S	/^            HorzLoopClearImageFast:$/;"	l
HorzLoopMoveImage	ARM_asm.S	/^            HorzLoopMoveImage:$/;"	l
L	fixed.cpp	36;"	d	file:
L	inner.cpp	60;"	d	file:
LOOP_END_16	inner_Blit.h	55;"	d
LOOP_END_8	inner_Blit.h	80;"	d
LOOP_START_16	inner_Blit.h	42;"	d
LOOP_START_16_240	inner_Blit.h	49;"	d
LOOP_START_16_BASE	inner_Blit.h	38;"	d
LOOP_START_8	inner_Blit.h	68;"	d
LOOP_START_8_240	inner_Blit.h	74;"	d
LOOP_START_8_BASE	inner_Blit.h	64;"	d
LastDirtyArea	newGPU.cpp	/^  u32 LastDirtyArea [4];$/;"	v
Log2	fixed.h	/^INLINE int Log2(int _a)$/;"	f
M	fixed.cpp	38;"	d	file:
M	inner.cpp	62;"	d	file:
MaskU	newGPU.cpp	/^  u32 MaskU;$/;"	v
MaskV	newGPU.cpp	/^  u32 MaskV;$/;"	v
Masking	newGPU.cpp	/^  u8  Masking;$/;"	v
Max2	fixed.h	/^INLINE  T Max2 (const T _a, const T _b)             { return  (_a>_b)?_a:_b; }$/;"	f
Max3	fixed.h	/^INLINE  T Max3 (const T _a, const T _b, const T _c) { return  Max2(Max2(_a,_b),_c); }$/;"	f
Min2	fixed.h	/^INLINE  T Min2 (const T _a, const T _b)             { return (_a<_b)?_a:_b; }$/;"	f
Min3	fixed.h	/^INLINE  T Min3 (const T _a, const T _b, const T _c) { return  Min2(Min2(_a,_b),_c); }$/;"	f
NEWGPU_dmaChain	core_Dma.cpp	/^void  NEWGPU_dmaChain(u32* baseAddr, u32 dmaVAddr)$/;"	f
NEWGPU_done	core_Misc.cpp	/^void  NEWGPU_done(void)$/;"	f
NEWGPU_freeze	core_Misc.cpp	/^bool  NEWGPU_freeze(bool bWrite, GPUFreeze* p2)$/;"	f
NEWGPU_init	core_Misc.cpp	/^bool  NEWGPU_init(void)$/;"	f
NEWGPU_readData	core_Dma.cpp	/^u32  NEWGPU_readData(void)$/;"	f
NEWGPU_readDataMem	core_Dma.cpp	/^void  NEWGPU_readDataMem(u32* dmaAddress, s32 dmaCount)$/;"	f
NEWGPU_vSinc	core_Draw.cpp	/^void  NEWGPU_vSinc(void)$/;"	f
NEWGPU_writeData	core_Dma.cpp	/^void  NEWGPU_writeData(u32 data)$/;"	f
NEWGPU_writeDataMem	core_Dma.cpp	/^void  NEWGPU_writeDataMem(u32* dmaAddress, s32 dmaCount)$/;"	f
NEWGPU_writeStatus	core_Dma.cpp	/^void  NEWGPU_writeStatus(u32 data)$/;"	f
NEW_GPU_H	newGPU.h	2;"	d
NULL_GPU	core_Command.cpp	50;"	d	file:
NULL_GPU	core_Command.cpp	52;"	d	file:
OtherEnv	newGPU.cpp	/^  u32 OtherEnv[16];$/;"	v
PF	newGPU.h	/^  typedef void (*PF)();$/;"	t
PRIM_DBG	core_Command.cpp	56;"	d	file:
PRIM_DBG	core_Command.cpp	58;"	d	file:
PROFILE_FENCE	profiller.h	36;"	d
PROFILE_FENCE	profiller.h	90;"	d
PROFILE_NAMED_FENCE	profiller.h	32;"	d
PROFILE_NAMED_FENCE	profiller.h	86;"	d
PROFILE_NAMED_PAUSE	profiller.h	33;"	d
PROFILE_NAMED_PAUSE	profiller.h	87;"	d
PROFILE_NAMED_RESUME	profiller.h	34;"	d
PROFILE_NAMED_RESUME	profiller.h	88;"	d
PROFILE_PAUSE	profiller.h	37;"	d
PROFILE_PAUSE	profiller.h	91;"	d
PROFILE_RATIO	profiller.h	40;"	d
PROFILE_RATIO	profiller.h	94;"	d
PROFILE_RESET	profiller.h	41;"	d
PROFILE_RESET	profiller.h	95;"	d
PROFILE_RESUME	profiller.h	38;"	d
PROFILE_RESUME	profiller.h	92;"	d
PROFILLER_H	profiller.h	2;"	d
PSPF	core_Command.cpp	/^typedef void (*PSPF)();$/;"	t	file:
PacketCount	newGPU.cpp	/^  s32 PacketCount;$/;"	v
PacketIndex	newGPU.cpp	/^  s32 PacketIndex;$/;"	v
PacketSize	core_Dma.cpp	/^u8 PacketSize[256] =$/;"	v
Pause	profiller.h	/^    void  Pause()$/;"	f	class:Profiller
Pixel	newGPU.cpp	/^  u16*  Pixel;$/;"	v
PixelData	newGPU.cpp	/^  u32	  PixelData;$/;"	v
PixelEnd	newGPU.cpp	/^  u16*  PixelEnd;$/;"	v
PixelMSB	newGPU.cpp	/^  u16 PixelMSB;$/;"	v
Profiller	profiller.h	/^    Profiller(u32& _uTime, u32& _uCount)  : uTotalTime(_uTime)$/;"	f	class:Profiller
Profiller	profiller.h	/^  class Profiller$/;"	c
RASTER_H	raster.h	2;"	d
Ratio	profiller.h	/^    static  float Ratio(u32 _uTime, u32 _uTotal)$/;"	f	class:Profiller
Reset	profiller.h	/^    static  void  Reset(u32& _uTime, u32& _uCount)$/;"	f	class:Profiller
Resume	profiller.h	/^    void  Resume()$/;"	f	class:Profiller
SkipReset	newGPU.cpp	/^  long  SkipReset = 0;$/;"	v
StepSprite	inner_Sprite.h	60;"	d
TA	newGPU.cpp	/^  u8*  TA;$/;"	v
TABLE_BITS	fixed.h	/^static  const u32 TABLE_BITS=16;$/;"	v
TBA	newGPU.cpp	/^  u16* TBA;$/;"	v
TEXT_MODE	newGPU.cpp	/^  u32 TEXT_MODE;$/;"	v
TM	fixed.cpp	40;"	d	file:
TM	inner.cpp	64;"	d	file:
TextureMask	core_Command.cpp	/^u8  TextureMask[32] = {$/;"	v
TextureWindow	newGPU.cpp	/^  u32 TextureWindow [4];$/;"	v
VertLoopClearImage	ARM_asm.S	/^    VertLoopClearImage:$/;"	l
VertLoopClearImageFast	ARM_asm.S	/^    VertLoopClearImageFast:$/;"	l
VertLoopMoveImage	ARM_asm.S	/^    VertLoopMoveImage:$/;"	l
VerticalResolution	core_Dma.cpp	/^u32 VerticalResolution[4] =$/;"	v
_INNER_BLIT_H_	inner_Blit (copy).h	2;"	d
_INNER_BLIT_H_	inner_Blit.h	2;"	d
_INNER_PIXEL_H_	inner_Pixel.h	2;"	d
_INNER_POLY_H_	inner_Poly.h	2;"	d
_INNER_SPRITE_H_	inner_Sprite.h	2;"	d
_OP_BLEND_H_	op_Blend.h	2;"	d
_OP_LIGHT_H_	op_Light.h	2;"	d
_OP_TEXTURE_H_	op_Texture.h	2;"	d
activeGPULog	newGPU.cpp	/^bool activeGPULog       = false;$/;"	v
activeNullGPU	newGPU.cpp	/^bool activeNullGPU      = false;$/;"	v
b4	newGPU.cpp	/^  s32   b4, db4;$/;"	v
bgr15torgb16	inner_Blit (copy).h	31;"	d
bgr15torgb16	inner_Blit.h	34;"	d
bgr2rgb	core_Draw.cpp	/^u16 bgr2rgb[65536];$/;"	v
clutInit	core_Draw.cpp	/^void clutInit()$/;"	f
convert_frame_buffer_bgr555_to_rgb555	ARM_asm.S	/^convert_frame_buffer_bgr555_to_rgb555:$/;"	l
convert_pixel_quad	ARM_asm.S	/^#define convert_pixel_quad(pair_a, pair_b)                                    \\$/;"	d
curDelay	core_Draw.cpp	/^int curDelay     = 0 ;$/;"	v
curDelay_inc	core_Draw.cpp	/^int curDelay_inc = gp2x_timer_raw_second()\/1000;$/;"	v
db4	newGPU.cpp	/^  s32   b4, db4;$/;"	v
dg4	newGPU.cpp	/^  s32   g4, dg4;$/;"	v
displayFrameInfo	newGPU.cpp	/^bool displayFrameInfo   = true;$/;"	v
displayGpuStats	newGPU.cpp	/^bool displayGpuStats    = false;$/;"	v
displayVideoMemory	newGPU.cpp	/^bool displayVideoMemory = false;$/;"	v
dmaChainCount	newGPU.cpp	/^  u32 dmaChainCount     = 0;$/;"	v
dmaChainTime	newGPU.cpp	/^  u32 dmaChainTime      = 0;$/;"	v
dmaMemCount	newGPU.cpp	/^  u32 dmaMemCount       = 0;$/;"	v
dmaMemTime	newGPU.cpp	/^  u32 dmaMemTime        = 0;$/;"	v
dmaPacketCount	newGPU.cpp	/^  u32 dmaPacketCount[256]= {0};$/;"	v
dmaPacketTime	newGPU.cpp	/^  u32 dmaPacketTime [256]= {0};$/;"	v
dr4	newGPU.cpp	/^  s32   r4, dr4;$/;"	v
du4	newGPU.cpp	/^  s32   u4, du4;$/;"	v
dv4	newGPU.cpp	/^  s32   v4, dv4;$/;"	v
enableAbbeyHack	newGPU.cpp	/^bool enableAbbeyHack    = false;$/;"	v
enableFrameLimit	newGPU.cpp	/^bool enableFrameLimit   = false;$/;"	v
f2x	fixed.h	/^INLINE  fixed f2x(const float _x) { return  (int)((_x)*(float)(1<<FIXED_BITS)); }$/;"	f
fixed	fixed.h	/^typedef fixed32 fixed;$/;"	t
fixed32	fixed.h	/^typedef s32     fixed32;$/;"	t
fixed64	fixed.h	/^typedef s64     fixed64;$/;"	t
fixed_HALF	fixed.h	/^const fixed fixed_HALF = fixed(.5f*(1<<FIXED_BITS));$/;"	v
fixed_ONE	fixed.h	/^const fixed fixed_ONE  = (1<<FIXED_BITS);$/;"	v
fixed_TWO	fixed.h	/^const fixed fixed_TWO  = (2<<FIXED_BITS);$/;"	v
fixed_ZERO	fixed.h	/^const fixed fixed_ZERO = 0;$/;"	v
frameRate	newGPU.cpp	/^  s32 frameRate         = 60;$/;"	v
frameRateCounter	newGPU.cpp	/^  s32 frameRateCounter  = 0;$/;"	v
frameRealCounter	newGPU.cpp	/^  s32 frameRealCounter  = 0;$/;"	v
framesTotal	newGPU.cpp	/^  u32 framesTotal       = 0;$/;"	v
g4	newGPU.cpp	/^  s32   g4, dg4;$/;"	v
gpuAddT	inner.cpp	/^u8 gpuAddT[32*32];$/;"	v
gpuBlending00	op_Blend.h	/^INLINE  u32 gpuBlending00(u32 uDst, u32 uSrc)$/;"	f
gpuBlending01	op_Blend.h	/^INLINE  u32 gpuBlending01(u32 uDst, u32 uSrc)$/;"	f
gpuBlending02	op_Blend.h	/^INLINE  u32 gpuBlending02(u32 uDst, u32 uSrc)$/;"	f
gpuBlending03	op_Blend.h	/^INLINE  u32 gpuBlending03(u32 uDst, u32 uSrc)$/;"	f
gpuCheckPacket	core_Dma.cpp	/^void INLINE gpuCheckPacket(u32 uData)$/;"	f
gpuClearImage	raster_Image.cpp	/^void gpuClearImage(void)$/;"	f
gpuDebugRect	core_Draw.cpp	/^void  gpuDebugRect(u16 col, u32 x0, u32 y0, u32 x1, u32 y1)$/;"	f
gpuDisplayVideoMem	core_Draw.cpp	/^void  gpuDisplayVideoMem()$/;"	f
gpuDrawF3	raster_Poly.cpp	/^void gpuDrawF3(void)$/;"	f
gpuDrawFT3	raster_Poly.cpp	/^void gpuDrawFT3(void)$/;"	f
gpuDrawG3	raster_Poly.cpp	/^void gpuDrawG3(void)$/;"	f
gpuDrawGT3	raster_Poly.cpp	/^void gpuDrawGT3(void)$/;"	f
gpuDrawLF	raster_Line.cpp	/^void gpuDrawLF(void)$/;"	f
gpuDrawLG	raster_Line.cpp	/^void gpuDrawLG(void)$/;"	f
gpuDrawS	raster_Sprite.cpp	/^void gpuDrawS(void)$/;"	f
gpuDrawT	raster_Sprite.cpp	/^void gpuDrawT(void)$/;"	f
gpuInnerInit	inner.cpp	/^bool gpuInnerInit()$/;"	f
gpuLightingRGB	op_Light.h	/^INLINE  u32  gpuLightingRGB(u32 b, u32 g, u32 r)$/;"	f
gpuLightingRGB	op_Light.h	/^INLINE u32  gpuLightingRGB(u32 cb, u32 cg, u32 cr) $/;"	f
gpuLightingRGB_Ex	op_Light.h	/^INLINE  u32  gpuLightingRGB_Ex(u32 lCol)$/;"	f
gpuLightingTXT	op_Light.h	/^INLINE  u32  gpuLightingTXT(u32 uDst, u32 b, u32 g, u32 r)$/;"	f
gpuLightingTXT	op_Light.h	/^INLINE  u32 gpuLightingTXT(u32 uDst, u32 cb, u32 cg, u32 cr)$/;"	f
gpuLightingTXT_Ex	op_Light.h	/^INLINE  u32  gpuLightingTXT_Ex(u32 uDst, u32 lCol)$/;"	f
gpuLitT	inner.cpp	/^u8 gpuLitT[32*32];$/;"	v
gpuLoadImage	raster_Image.cpp	/^void gpuLoadImage(void)$/;"	f
gpuMoveImage	raster_Image.cpp	/^void gpuMoveImage(void)$/;"	f
gpuPixelCount	newGPU.cpp	/^  u32 gpuPixelCount     = 0;$/;"	v
gpuPixelDriver	inner.cpp	/^PF  gpuPixelDriver;$/;"	v
gpuPixelDrivers	inner.cpp	/^PF  gpuPixelDrivers[16] =   \/\/  We only generate pixel op for MASKING\/BLEND_ENABLE\/BLEND_MODE$/;"	v
gpuPixelFn	inner_Pixel.h	/^INLINE void gpuPixelFn()$/;"	f
gpuPixelTime	newGPU.cpp	/^  u32 gpuPixelTime      = 0;$/;"	v
gpuPolyCount	newGPU.cpp	/^  u32 gpuPolyCount      = 0;$/;"	v
gpuPolySpanDriver	inner.cpp	/^PF gpuPolySpanDriver;$/;"	v
gpuPolySpanDrivers	inner.cpp	/^PF gpuPolySpanDrivers[256] =$/;"	v
gpuPolySpanFn	inner_Poly.h	11;"	d
gpuPolySpanFn_Ex	inner_Poly.h	/^void  gpuPolySpanFn_Ex()$/;"	f
gpuPolySpanFn_ExOLD	inner_Poly.h	/^void  gpuPolySpanFn_ExOLD()$/;"	f
gpuPolySpanFn_Std	inner_Poly.h	/^void  gpuPolySpanFn_Std()$/;"	f
gpuPolyTime	newGPU.cpp	/^  u32 gpuPolyTime       = 0;$/;"	v
gpuRasterCount	newGPU.cpp	/^  u32 gpuRasterCount    = 0;$/;"	v
gpuRasterTime	newGPU.cpp	/^  u32 gpuRasterTime     = 0;$/;"	v
gpuRecordDmaChain	core_Dma.cpp	/^void  gpuRecordDmaChain(u32* baseAddr, u32 dmaVAddr)$/;"	f
gpuRecordReplay	core_Dma.cpp	/^void  gpuRecordReplay()$/;"	f
gpuRecordReset	core_Dma.cpp	/^void  gpuRecordReset()$/;"	f
gpuReset	core_Misc.cpp	/^void gpuReset(void)$/;"	f
gpuSendPackedDriver	core_Command.cpp	/^PSPF  gpuSendPackedDriver[256] =$/;"	v
gpuSendPacket	core_Dma.cpp	/^void INLINE gpuSendPacket()$/;"	f
gpuSendPacketFunction	core_Command.cpp	/^void gpuSendPacketFunction(void)$/;"	f
gpuSetCLUT	core_Command.cpp	/^void gpuSetCLUT(u16 clut)$/;"	f
gpuSetTexture	core_Command.cpp	/^void gpuSetTexture(u16 tpage)$/;"	f
gpuSkipUpdate	core_Draw.cpp	/^void  gpuSkipUpdate()$/;"	f
gpuSpriteSpanDriver	inner.cpp	/^PF gpuSpriteSpanDriver;$/;"	v
gpuSpriteSpanDrivers	inner.cpp	/^PF gpuSpriteSpanDrivers[128] = $/;"	v
gpuSpriteSpanFn	inner_Sprite.h	9;"	d
gpuSpriteSpanFn_Ex	inner_Sprite.h	/^static INLINE  void  gpuSpriteSpanFn_Ex()$/;"	f
gpuSpriteSpanFn_Std	inner_Sprite.h	/^static INLINE  void  gpuSpriteSpanFn_Std()$/;"	f
gpuStoreImage	raster_Image.cpp	/^void gpuStoreImage(void)$/;"	f
gpuSubT	inner.cpp	/^u8 gpuSubT[32*32];$/;"	v
gpuTextureMappingW0	op_Texture.h	/^INLINE  u16 gpuTextureMappingW0(u32 tu, u32 tv)$/;"	f
gpuTextureMappingW0	op_Texture.h	/^INLINE  u32 gpuTextureMappingW0(u32 tu, u32 tv)$/;"	f
gpuTextureMappingW0_Ex	op_Texture.h	/^INLINE  u16 gpuTextureMappingW0_Ex(u32 tCor)$/;"	f
gpuTextureMappingW1	op_Texture.h	/^INLINE  u16 gpuTextureMappingW1(u32 tu, u32 tv)$/;"	f
gpuTextureMappingW1	op_Texture.h	/^INLINE  u32 gpuTextureMappingW1(u32 tu, u32 tv)$/;"	f
gpuTextureMappingW1_Ex	op_Texture.h	/^INLINE  u16 gpuTextureMappingW1_Ex(u32 tCor)$/;"	f
gpuTextureMappingW2	op_Texture.h	/^INLINE  u16 gpuTextureMappingW2(u32 tu, u32 tv)$/;"	f
gpuTextureMappingW2	op_Texture.h	/^INLINE  u32 gpuTextureMappingW2(u32 tu, u32 tv)$/;"	f
gpuTextureMappingW2_Ex	op_Texture.h	/^INLINE  u16 gpuTextureMappingW2_Ex(u32 tCor)$/;"	f
gpuVideoOutput	core_Draw.cpp	/^void gpuVideoOutput(void)$/;"	f
hardframeskip_blit	newGPU.cpp	/^  bool hardframeskip_blit      = true;$/;"	v
hardframeskip_image	newGPU.cpp	/^  bool hardframeskip_image     = true;$/;"	v
hardframeskip_line	newGPU.cpp	/^  bool hardframeskip_line      = true;$/;"	v
hardframeskip_poly	newGPU.cpp	/^  bool hardframeskip_poly      = true;$/;"	v
hardframeskip_sprite	newGPU.cpp	/^  bool hardframeskip_sprite    = true;$/;"	v
i2x	fixed.h	/^INLINE  fixed i2x(const int   _x) { return  ((_x)<<FIXED_BITS); }$/;"	f
isDisplaySet	newGPU.cpp	/^  u32 isDisplaySet;$/;"	v
isNewDisplay	newGPU.cpp	/^  bool  isNewDisplay = false;$/;"	v
isPAL	newGPU.cpp	/^  s32	isPAL;$/;"	v
isSkip	newGPU.cpp	/^  u32 isSkip;$/;"	v
isSkipOutput	newGPU.cpp	/^  u32 isSkipOutput = 0;$/;"	v
l	ARM_asm.S	/^ l:$/;"	l
lInc	newGPU.cpp	/^  u32   lInc;$/;"	v
linesInterlace	newGPU.cpp	/^int linesInterlace      = 0;  \/\/  0, 1, 3, 7$/;"	v
linesInterlace_user	newGPU.cpp	/^int linesInterlace_user = linesInterlace;$/;"	v
primitiveDebugMode	newGPU.cpp	/^bool primitiveDebugMode = false;$/;"	v
pvram	newGPU.cpp	/^  u16*  pvram;$/;"	v
px	newGPU.cpp	/^  s32		px,py;$/;"	v
py	newGPU.cpp	/^  s32		px,py;$/;"	v
r4	newGPU.cpp	/^  s32   r4, dr4;$/;"	v
realRate	newGPU.cpp	/^  s32 realRate          = 60;$/;"	v
register_NEWGPU	newGPU.cpp	/^bool  register_NEWGPU()$/;"	f
rgb24torgb16	inner_Blit.h	36;"	d
s_LastBase	core_Dma.cpp	/^static u32* s_LastBase = 0;$/;"	v	file:
s_LastDma	core_Dma.cpp	/^static u32  s_LastDma  = 0;$/;"	v	file:
s_invTable	fixed.cpp	/^s32 s_invTable[(1<<TABLE_BITS)];$/;"	v
s_recordBase	core_Dma.cpp	/^static u32* s_recordBase[32];$/;"	v	file:
s_recordCount	core_Dma.cpp	/^static u32  s_recordCount =0;$/;"	v	file:
s_recordDma	core_Dma.cpp	/^static u32  s_recordDma [32];$/;"	v	file:
skCount	core_Draw.cpp	/^int skCount = 0;$/;"	v
skRate	core_Draw.cpp	/^int skRate  = 0;$/;"	v
skipCount	newGPU.cpp	/^int  skipCount          = 0;$/;"	v
skipFrame	newGPU.cpp	/^  u32 skipFrame			= 0;$/;"	v
skipNum	newGPU.cpp	/^  long  skipNum = 1;$/;"	v
skipRate	newGPU.cpp	/^int  skipRate           = 1;$/;"	v
statF3	newGPU.cpp	/^  u32 statF3            = 0;$/;"	v
statFT3	newGPU.cpp	/^  u32 statFT3           = 0;$/;"	v
statG3	newGPU.cpp	/^  u32 statG3            = 0;$/;"	v
statGT3	newGPU.cpp	/^  u32 statGT3           = 0;$/;"	v
statLF	newGPU.cpp	/^  u32 statLF            = 0;$/;"	v
statLG	newGPU.cpp	/^  u32 statLG            = 0;$/;"	v
statS	newGPU.cpp	/^  u32 statS             = 0;$/;"	v
statT	newGPU.cpp	/^  u32 statT             = 0;$/;"	v
systime	newGPU.cpp	/^  u32 systime;$/;"	v
tInc	newGPU.cpp	/^  u32   tInc, tMsk;$/;"	v
tMsk	newGPU.cpp	/^  u32   tInc, tMsk;$/;"	v
u4	newGPU.cpp	/^  s32   u4, du4;$/;"	v
uLocalTime	profiller.h	/^    u32  uLocalTime;$/;"	m	class:Profiller
uTotalTime	profiller.h	/^    u32& uTotalTime;$/;"	m	class:Profiller
v4	newGPU.cpp	/^  s32   v4, dv4;$/;"	v
vsincRate	newGPU.cpp	/^  s32 vsincRate         = 60;$/;"	v
vsincRateCounter	newGPU.cpp	/^  s32 vsincRateCounter  = 0;$/;"	v
write2xrot16	inner_Blit (copy).h	27;"	d
write2xrot16	inner_Blit.h	30;"	d
writerot16	inner_Blit (copy).h	29;"	d
writerot16	inner_Blit.h	32;"	d
x2f	fixed.h	/^INLINE  float x2f(const fixed _x) { return  ( ((float)(_x))\/(float)(1<<FIXED_BITS) );  }$/;"	f
x2i	fixed.h	/^INLINE  fixed x2i(const fixed _x) { return  ((_x)>>FIXED_BITS); }$/;"	f
xDivx	fixed.h	/^INLINE  fixed xDivx     (const fixed _a, const fixed _b)                  { return  (fixed)( (s64)((s64)(_a)<<FIXED_BITS)\/_b );  }$/;"	f
xHiDivx	fixed.h	/^INLINE  fixed xHiDivx   (const fixed _a, const fixed _b)$/;"	f
xHiInv	fixed.h	/^INLINE  void  xHiInv    (const fixed _b, s32& iFactor_, s32& iShift_)$/;"	f
xInit	fixed.cpp	/^void  xInit()$/;"	f
xInv	fixed.h	/^INLINE  void  xInv      (const fixed _b, s32& iFactor_, s32& iShift_)$/;"	f
xInvMulx	fixed.h	/^INLINE  fixed xInvMulx  (const fixed _a, const s32 _iFact, const s32 _iShift)$/;"	f
xInvMulx_fake	fixed.h	/^INLINE  fixed xInvMulx_fake  (const fixed _a, const s32 _iFact, const s32 _iShift)$/;"	f
xInv_fake	fixed.h	/^INLINE  void  xInv_fake      (const fixed _b, s32& iFactor_, s32& iShift_)$/;"	f
xLoDivx	fixed.h	/^INLINE  fixed xLoDivx   (const fixed _a, const fixed _b)$/;"	f
xLoDivx_fake	fixed.h	/^INLINE  fixed xLoDivx_fake   (const fixed _a, const fixed _b)$/;"	f
xMulx	fixed.h	/^INLINE  fixed xMulx     (const fixed _a, const fixed _b)                  { return  (fixed)( (s64)((s64)_a*(s64)_b)>>FIXED_BITS ); }$/;"	f
xMulxMulx	fixed.h	/^INLINE  fixed xMulxMulx (const fixed _a, const fixed _b, const fixed _c)  { return  xMulx(xMulx(_a,_b),_c); }$/;"	f
xMulxT	fixed.h	/^INLINE  fixed xMulxT    (const fixed _a, const fixed _b)                  { return  (fixed)( (s64)((s64)_a*(s64)_b)>>FIXED ); }$/;"	f
x_end	newGPU.cpp	/^  s32		x_start,y_start,x_end,y_end;$/;"	v
x_start	newGPU.cpp	/^  s32		x_start,y_start,x_end,y_end;$/;"	v
y_end	newGPU.cpp	/^  s32		x_start,y_start,x_end,y_end;$/;"	v
y_start	newGPU.cpp	/^  s32		x_start,y_start,x_end,y_end;$/;"	v
~Profiller	profiller.h	/^    ~Profiller()$/;"	f	class:Profiller
